A full game loop, live in your browser. No app store, no downloads — just a wallet if you want one.
Cardlings spawn around real streets, parks and waterfronts. Same spot, same spawns, refreshed every 15 minutes.
Flick a Sigil card with perfect timing. Curve it for bonus odds. Land Excellent throws to bind rarer, stronger Cardlings.
Every catch mints a holographic card with rolled stats. Instant-sell to the treasury or list it on the player market.
Swap $CGO to ETH on the Uniswap v4 pool, or spend it in the Card Vault to claim a real graded card.
Eight essences. Five rarity tiers. Every one rendered live — and every one has a 1-in-256 shiny variant.
Trade $CGO on Pons → creator fees → treasury → buybacks pay collectors + Card Vault restocks. No inflation, no promises — a fee loop that turns trading volume into payouts and real cards.
Buy or sell $CGO on the bonding curve, then on the Uniswap v4 ETH pool after graduation.
2% of every trade is paid to the project in ETH.
Holds the ETH and buys $CGO back from the pool.
Bought-back $CGO funds instant-sell payouts; the rest buys graded cards for the vault.
The treasury spends creator-fee proceeds on graded, authenticated cards — PSA, BGS, CGC — and holds them in the Card Vault. Claim one with $CGO and it is delivered as a Collector Crypt vault NFT; request physical shipping whenever you like.
Map, catch, holo cards, market, treasury-backed instant sell, ETH cash-out and Card Vault (in-game economy simulated until on-chain payouts ship). Connect a Robinhood Chain wallet anytime.
Bonding-curve launch on Robinhood Chain, graduation to the Uniswap v4 ETH pool with locked LP, creator fees streaming to the treasury contract.
Card NFTs, on-chain instant-sell settlement from treasury buybacks, first Card Vault restock, verifiable payout budgets.
Friends on the map, co-op raid spawns for Legendaries, guild shrines, seasonal Cardex, community-designed Cardlings.